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McFranco

I started this project just from practicing sculpting muscular body type and came up with this character design during the process. I wanted to challenge myself at creating a diverse character while sculpting details such as cloth compression and muscles with proper anatomy, and creating a haircut with ponytail in Blender.

As for the asset management, I used Blenders Library Override function to reference the rigged character and other assets to the final scene.

Turntable

This time used Rigify rig. I used own rig on gauntlets and gear

Wireframe

Wireframe

Sculpting progress