I started this project just from practicing sculpting muscular body type and came up with this character design during the process. I wanted to challenge myself at creating a diverse character while sculpting details such as cloth compression and muscles with proper anatomy, and creating a haircut with ponytail in Blender.
As for the asset management, I used Blenders Library Override function to reference the rigged character and other assets to the final scene.
Turntable
This time used Rigify rig. I used own rig on gauntlets and gear
Sculpting progress